Según la fe de erratas de wizards, se queda tal y como lo hemos leido en tu casa, Marcos.
Battlerager Vigor [Deletion/Revision]
Martial Power, page 6
Delete the first two paragraphs and replace them with the following:
Whenever you hit an enemy with a melee or a close attack, you gain temporary hit points equal to
your Constitution modifier, plus any temporary hit points normally granted by the power.
If you use an invigorating fighter attack power and miss every target with it, you gain temporary
hit points equal to your Constitution modifier.
Explanation: The first two paragraphs of original text were removed because they allowed the
battlerager to gain excessive temporary hit points and thus ignore most standard monster attacks and
all minion attacks.
Pero se nos ha olvidado una regla importante sobre los puntos de golpe temporales; que no se suman. Se coge la cantidad mayor.
Del manual del jugador básico:
Temporary Hit Points
A variety of sources can grant you temporary hit
points—small reservoirs of stamina that insulate you
from losing actual hit points.
TEMPORARY HIT POINTS
✦ Not Real Hit Points: Temporary hit points aren’t real
hit points. They’re a layer of insulation that attacks
have to get through before they start doing damage
to you. Don’t add temporary hit points to your
current hit points (if your current hit points are 0, you
still have 0 when you receive temporary hit points).
Keep track of them as a separate pool of hit points.
✦ Don’t Count toward Maximum: Temporary hit
points don’t count when you compare your current
hit points to your maximum hit points, when you
determine whether you’re bloodied, or for other
effects that depend on your current hit points.
✦ Lose Temporary Hit Points First: When you take
damage, subtract it from your temporary hit points.
If you take more damage than your temporary hit
points, extra damage reduces your current hit points.
✦ Don’t Add Together: If you get temporary hit
points from different sources, use the higher value as
your temporary hit point total instead of adding the
values together.
✦ Last until You Rest: Your temporary hit points last
until they’re reduced to 0 by damage or until you
take a rest.
O sea, que lo utilizas cuando atacas, y siemrpe que impactes ganas puntos temporales iguales a tu bonus Con, y si utilizas un poder "Invigorating" ganas bonus Con si fallas, y Bonus Con + el poder si aciertas, pero NUNCA se acumulan. Solo se cogen los que sean de mayor cantidad.
Lo mismo se aplica para los poderes de los paladines. Se coge la que sea la cifra mayor, no se suman.
Es igual que el daño continuado, que no se suma, si no que sólo se aplica el que sea mayor.